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Rise of the Ronin review

Need to know

What is it? A PC port of Team Ninja’s Edo-era action RPG that landed on PS5 last year.

Expect to pay: £40 / $50

Release date: Out now

Developer: Team Ninja

Publisher: Koei Tecmo

Reviewed on: NVIDIA RTX 3060, Intel Core i7-10875H, 16 GB RAM

Steam Deck: Unknown

Link: Official site

Rise of the Ronin on PC has kept me guessing for all the wrong reasons. Don’t get me wrong, I love a rambling systems-heavy open-world action RPG romp as much as the next guy. I’m fond of being led on countless wild goose chases across fantastical lands with ambiguous historical grounding. And I’m partial to layered combat systems, brutal melee combinations, and enemies who scale in difficulty as I become increasingly adept at waving a pretend wooden stick around while clicking my real-life mouse at the exact right moment. Lest I cop one in the mouth myself, of course.

What I’m less into is unpredictable performance issues. I’m far less enamoured by FPS counts that shuttle between single and triple digits faster than a round of Family Feud, and I don’t care much for being forced into slow motion movement in built-up areas, wading through proverbial Edo-era treacle, simply because my screen is busy with NPCs and quest-givers.

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